Giving the Devil His Due (or, The Case for Satan)

By Jin-yeong Yi

Inverted pentagram (white)

“There are no lines in nature, only areas of color, one against another.”

—Edouard Manet

“Rebellion is the salt of the earth.”

—Joseph McCabe

“If God and the Devil were playing football, Manon would be the stadium that they played in, he would be the sun that shined down on them.”

—Nancy Downs, The Craft

Without Contraries is no progression.
Attraction and Repulsion, Reason and Energy,
Love and Hate, are necessary to Human existence.
From these contraries spring what the religious call Good & Evil.
Good is the passive that obeys Reason.
Evil is the active springing from Energy.
Good is Heaven.
Evil is Hell.

—William Blake, The Marriage of Heaven and Hell

“I am the Lord, and there is none else, there is no God beside me: I girded thee, though thou hast not known me:

That they may know from the rising of the sun, and from the west, that there is none beside me. I am the Lord, and there is none else.

I form the light, and create darkness: I make peace, and create evil: I the Lord do all these things.”

—The Bible, Isaiah 45:5-7 (King James Version)

Where would Star Wars be without Darth Vader? The Lord of the Rings without Sauron? The Matrix without Agent Smith? Where would the traditional Christian narrative be without Satan?

Now, I don’t believe that Father Satan actually exists, but I do tend to take Him seriously as a symbol. Where would God be without an antithesis, without something to provide juxtaposition and conflict? For me, Satan is a reminder that we can’t have light without darkness, purity without corruption, pleasure without pain, sweetness without bitterness, elation without disappointment, joy without sorrow, kindness without cruelty, love without hatred, nobleness without baseness, beauty without ugliness, life without death. Even as I try to avoid the hideous and horrible side of life, I can’t help but think that without it, or the knowledge of it, or at least the ability to imagine it, life would be lifeless.

Of course, Satan and His relationship with God can be perceived in different ways, in the same way that in Hinduism the various aspects of Brahman can be expressed in a plethora of different theologies. There are at least two ways of looking at the relationship: the orthodox perspective, according to which Satan is an independently operating antagonist of God (though not equal to God); and an unorthodox monistic perspective, according to which Satan and God are equal aspects of a single, unified Godhead.

Either way, by contradicting God, Satan complements God, intentionally or not. Satan conspires with God in painting upon the canvas of space-time the picture of all existence. Without Satan, Life would not be Life. For this reason, the more daring among Christian religious naturalists might consider dedicating a small altar to the Prince of Darkness in their churches, if only as a concrete reminder of the indispensable role He plays in the grand design and drama of the cosmos.

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Painkiller

By Jin-yeong Yi

Painkiller was an unexpected discovery for me. I found the game on sale on GOG.com during one of their weekend promos. As a longtime fan of first person shooters who had recently rediscovered gaming, I was definitely eager to exercise my trigger finger again. So when I saw Painkiller, I thought, “A gory, M-rated FPS that has you starring as God’s hitman? Good enough for me.”

It’s about a man named Daniel Garner who was killed in a car accident along with his wife Catherine when he was taking her out to dinner for her birthday. Catherine goes straight to heaven, but Daniel is stuck in purgatory, fighting for his soul against Lucifer’s legions. Eventually, God takes notice of Daniel’s fighting abilities, and sends one of His servants to make a deal with Daniel. If he successfully assassinates Lucifer’s four generals, he will be allowed into heaven and be reunited with Catherine. With little left to lose, Daniel naturally accepts, and begins his long trek through purgatory.

I found that Painkiller was definitely not my standard FPS. Save for the boss fights (in terms of sheer size, I’ve never seen creatures that deserve the title of “boss” more than the gargantuan, Lovecraftian monstrosities found in them), there is generally very little strategy to speak of. Stealth is meaningless. Your weapons don’t need to be reloaded. You can’t even crouch. The game is basically the polar opposite of, say, Rainbow Six or Deus Ex. Your only real goal is to kill, kill, kill.

The game apparently gets its odd title from your basic weapon, which is a hideous device that can alternately shred or pierce through flesh and bone with blades that can be either rotated or discharged. The rotating mode is called “Pain” and the projectile mode is called “Killer.” Pretty apt, if you ask me.

In spite of its cheesy plot, tactical simplicity, and quirkiness, the game works. The music is highly generic and unoriginal heavy metal, and yet it gets me pumped up for a fight, as it is undoubtedly supposed to. The locations (ranging from opera houses to Middle Eastern palaces) are beautifully crafted and often imbue each battle with a sense of grandeur. No other video game I’ve played hitherto makes me feel like such a badass as when I’m nailing unruly ghouls to walls with a stake gun, blasting them apart with a shotgun, or sadistically slicing and dicing them with a mutant buzz saw.

I find that Painkiller can be taken as a metaphor for life itself: Sometimes, God fucks you over, and you find yourself with two choices: lie down and perish, or “take arms against a sea of troubles, and by opposing end them.”